No changes to the gameplay in this version, but the following issues have been fixed:
Because there were still occasional crashes when the garbage collector kicked in, I’ve replaced the script interpreter with a new build. The crash seems to be triggered by a bug in MSVC6’s optimisations.
Fixed a bug where any photon torpedos that were in flight the moment the first stage ended remained visible throughout the second stage.
Fixed a typo in the intro text.
On a side note, MSVC6 (Visual Studio 98) is now almost 20 years old, the compiler is crappy, it has lots of trouble with templates, doesn’t support any new features (“new” being a very relative term), yet I still find it more pleasant to work with than its successors.
0 comments