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The Enemies So Far, Some have been redesigned from the original MetaDoom
The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly
Possible Update?
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
All the rooms so far on FNaW 1
Storage Control Room
Machinery
Luigi Redesign
The Cutscene
heres the map layout
Sidenote: The Player will not hide in the Entrance, Hallway or Staircase
I'm Making a Doom Mod Using the Sourcecode of Metadoom
He can Not Sense has no Sense










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