Well, well, well
The ever-growing list of bugs, fixes and feature suggestions has quite expanded over the last few days (due to beta testing, obviously)
I still can't guarantee that the game will release next week, the week after or even the week after that week. I'm trying to fix as much as I can and hope to present a final product that some people can enjoy at least a tiny bit.
TL;DR - SO MANY BUGS JESUS FUCKING CHRIST
Next up
We want YOU for a *seeecret* project! Join SqueezedGames now and work on that *seeeeeeecret* project!
-Squid
Behind The Scenes (Not Slaughter)
Still not done: There's more to come! Lots of FUN FUN FUN FUN FUN FUN FUN FUN FUN
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shadow The Hedgehog X pixel art
What you all think
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!










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