Game
Mini-Haunters: Skullface
8 years ago

Build 0.1.2


This build has integrated a clock to time your run through each level. I haven’t been able to integrate the “Best Time” feature. So, for now (if you’re worried about that) you can keep track of your time, but I’m still working on how to keep tabs in-game. I also worked on some not-intentionally unfair elements.

Anyway, this game is designed intentionally frustrating. That is why you don’t have a life counter. For now, you’re playing Mr. Bright-Eyes’s levels. I’m currently working on the other character’s levels now.

If you like what you see here and want to help, cool. You can toss me some sheckles by clicking on the Donate button and going to the Paypal account. You’ll get a copy of the game, no matter how much you give. Larger supporters will get future upgrades for free (i.e. the multiplayer game and add-on characters).

Once again, thanks for downloading and playing. I’d like to know what you guys think, any suggestions that you have, or changes that you think should be implemented. Just drop a rating on the site that you got this from or send me an email at [email protected]

Thanks a lot and Enjoy!



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Regional Bulbasaur. #Pokemon

Some Shadow boss fight gameplay 👾

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc