Game
Polystrike
7 years ago

Build #011


Ok… designing the new UI was taking too long, ran into a few roadblocks while working on it. So I dove into my archives, found the old UI from Build #009, and plugged that in. The UI should now be drastically less confusing, but, one warning,

Splitscreen will not work!

This will be fixed up. But it may take several months before the next build comes along as I discuss plans with the team. I’ll keep you guys updated on what’s going on!

Polystrike ‘em hard!
~lightpower26, Team Vulcan



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Family band complete!

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Cash Banooca

Path of Kami, running around the shrine area

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A sneak peek at the new OST, can you guess what this song will be used for? 🤔