So here's all the things I added
An objective - Now the objective is given in the game when you start however the objective is to find a way out, you will have to find a keycard to open the exit door in the main dining area.
Now this was suggested and i decided to finally add this, a pause menu. When you are in game, you can hit escape and get a pause menu, where you can change the settings and quit the game to the menu. Yes it actually pauses the game so if you want to quit springbonnie won't just kill you. The pause menu also tells the version of the game you have, remember this only works for v1.1 and above.
I have also added leaning press z,x to lean.
Now this is for Level 2, the main reason why this is a test build.
So level 2 is not completed whatsoever, I am still working on things like props and what not. Currently level 2 is you playing as a night guard. I am still working on that level, but tell me what you like about the level and leave a suggestion that way it'll be easier for me to finish it with some ideas.
By the way this version is basically going to be the demo of the game.
Next up
Sorry for not posting but my map is getting remade The other map was quite bad and i want to start new with a new map. Changelog Glowing eyes springbonnie New Map (not finished)
Lockpick system
Teaser 1
heehhehee wonko
put an animation on spring bonnie, also there was a visual update on the game (post processing effects)
AI has been created!!! Of course animations and smarter Ai is coming next.
Frebby and fusion :)
Haisen is now on my wall of fame, i appreciate his games so he deserves this.
So what do you think of this?










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