Building out my synth setup for my next game: https://www.youtube.com/watch?v=wEpTwS-89Z8
Next up
devlog-4.16.23: Time to revive the old devlog...
I've created a new gameplay trailer for Skeeter's Grid. Truth be told, this is long overdue.
I have been bizzzyyy getting my isometric puzzler, Skeeter's Grid, ready for Early Access, and it's available as of today at Steam and Itch:
https://store.steampowered.com/app/1773440/Skeeters_Grid/
https://strangeshuttle.itch.io/skeeters-grid
And now back to work!
New dev teaser for Skeeter's Grid as I ready for Next Fest.
This showcases one of the early tutorial levels. On display are new animations, the new contextual help system and more.
I am so super very excited about this new Skeeter's Grid art! I've also posted some info about achievement changes.
Lots going on!
https://store.steampowered.com/news/app/1773440/view/37081906551…
Here's my contribution for the Holiday Fireplace. I'd been putting some tracks together for Skeeter's Grid and realized some of these loops seemed vaguely festive in a downtempo sort of way.
Skeeter's Grid will be participating in Steam PuzzleFest
Few milestones...
My demo has been approved by Valve for release! I'm not doing the actual release until shortly before Next Fest, but this is a good development.
Also, I've scheduled a live-stream for Feb. 24 at 6pm EST.
Alright folks, my demo for Skeeter's Grid is available on Steam:
https://store.steampowered.com/app/1773440/Skeeters_Grid/
If you like puzzle games, I do hope you'll give this a try.
Been busy! To make my summer release window for Skeeter's Grid, I'm trying to complete a few levels each week while concurrently prep for Next Fest in February. This unfinished "Phase 3" shot features several new circuit types on a more complex board.










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