Heya, The game launches tomorrow, and now I want to address things.
Ports?
I tried to get the game to run on android, to no luck. I might port it in the future if I get a GMS2 android export module, but right now, no Android port.
On the other hand, TNAR is still getting a Mac OSX release, people on Mac will just need to wait a little bit longer as I have to remove some things from the Windows version, such as the GameJolt trophies and Discord Rich Presence, I was using versions that were incompatible on a Mac, and the game would crash on boot because of them. Also, the Mac version would probably be not as up to date as the Windows version due to them being different source codes, and It's a little more tricky to debug the game for Mac.
Future for TNAR
One thing I will say now if any of you are curious enough to dig into the game files, you may find sprites relating to a multiplayer mode. I was planning on adding a multiplayer mode powered by Game Maker Server, the same system that powers Shapemaze's online multiplayer. The game would have been set up similar to Among Us, where you could enter in a room code, or create one and give the code to some friends. One player would play as the technician, and everyone else would play as animatronics. From there it's your standard FNAF Multiplayer game, if the technician dies before 6 AM, the animatronics win, if the clock hits 6 AM, the technician wins. I may try doing that again, but this time, it would be a separate game, instead of including it in TNAR. We'll see.
A dev commentary stream
I plan to do a full playthrough developer commentary live stream on my YouTube along with BlueFox as if it weren't for him, TNAR wouldn't even exist. We will mostly talk about some things that were scrapped, some design decisions for the game. And other things possible for the future of TNAR.
That's it, see ya'll tomorrow.
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