Game
Caution! Platforming Ahead
8 years ago

Caution! Platforming Ahead Devlog #1: Adding Enemies


Hello! This may be your first time hearing about Caution! Platforming Ahead, but the project has been around for a few years now. The idea has been percolating since 2013, but development didn’t officially start until July 2015. Since then, the game has seen multiple facelifts and delays, but that is a story for another day. Today, I’d like to showcase one of the newest additions to the game.

5d0a954f2a752.png

Introducing Patrol!bot and Copter!bot. Patrol!bot is a land dwelling robot that patrols specific areas making it harder for you to progress. They are easy to avoid, but can be placed to make levels harder and more interesting. Copter!bot takes to the sky to slow down your progress, but is also quite easy to avoid with some patience.

This is one of many new additions coming to Caution! Platforming Ahead. Additions that were being saved for a potential sequel, but I feel that I should focus all of my attention on this project before even considering what should (or should not) be saved for a future game. This particular addition comes on the heels of the decision to make levels longer than a single screen. Other additions will include new obstacles which also means more levels being added to the game.



1 comment

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Subscribe to technoblade

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie