Game
Caverns of Shrug
13 years ago

Caverns of Shrug - the rebalance-ening


More updates for added fun value! Rebalanced the level generation to introduce more enemy variety earlier on, and made the larger-sized maps generate sooner than they were doing. Which is good, because the different AI behaviors add much variety to proceedings.

Also to compensate for introducing larger maps sooner, I’ve made the game shorter. Which is fine because it was way too long anyway, no one was ever going to finish it in it’s previous state!

More fun on a bun.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Have a good Boi

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

a drawing I did because I was bored😪. But I love how it turned out.😊

Made my first ever animation.

Cash Banooca

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart