Playstyle: stealthy zoner (not official style(?))
Passive 1; infection-worm style:
when the move that involves worms will have a chance to latch on to survivors and if not fast enough, will be either killed...or infected! survivors will have no control over them and they'll go to other survivors-trying to infect them,too!
However,the infected,even slightly stronger,only takes a few hits to kill'em.the bright side is that worms will get out and can find a new host. Survivors without flesh (example being animatronics) won't be infected,but still can kill if they get deep enough to circuits and other mechanical parts.
Ability 1;worm scythe:
a simple slash but deals tons of damage (50-60) and blood loss.(A kind of poison like effect) Cool down is 30 seconds if hit,35 if blocked,countered by or missed survivor.if missed she can throw it and the scythe gains small homing abilities and if that fails then it'll "get stuck" on the ground and infect the surrounding area with worms and stays there until the ability's cooldowns is done.
Ability 2;monstrosity:
turns into her monster form and can do something sinister.....climb walls. She actually becomes a little bit faster when on a wall. Why? Because worms can do that but people don't think it's a big deal....but she'll show them not to underestimate worms again.
Ability 3; false trust"wormy"ness:
She puts one arm behind her back while smiling sweetly. Beware this because if someone gets close enough,she'll attack and attach the worm to the closest person or thing.
Ability 4; infected minion:
another simple move that summons a minion that will do a few things depending on the minion
Goomba:wonders off Slow.can't attack.success with one:futile.
koopa/paratroopa:same as goomba.but when they see a survivor,they target them a will attack and even can block some moves.rare chance to be a paratrooper and dives to a survivor.
Luigi:will try to find survivors and has his abilities:green misfire,cyclone and upper-cut.













1 comment