Game
UNDERTALE Engine
1 year ago

Change of Plans


My team and I have decided to slightly change our approach regarding the engine.

The current battle engine for the project is a modified version of MCatR's engine that I made years ago. However, it's now too outdated, and I can't add too much code without risking its functionality.

Therefore, we've decided to redo the battle engine from scratch (not the website) so you can get a much smoother workflow when it comes to making your battles, and to make the project more original.

But do not worry, for the modified MCatR engine will not be thanos snapped from its existence cause I'm planning on releasing the scrapped battle engine here so my work won't go to waste cause I've been working on modifying the engine for 4 years before the undertale engine even existed.

So with a little more bug fixing and adding more small features the battle engine will be ready for release so stay tuned for that.



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got bored so I tested the battle engine and yes the blue soul, dialogue, and text systems aren't done yet but were getting there!

progress is going great guys

The bro's are finally done (I might make a spritesheet for them later idk)

I hate coding in gamemaker

Oh no green sans is taking over the engine

Hey guys, Quin and co. have recently made an Undertale gamejam!

Follow the gamejolt page here! https://gamejolt.com/games/Iamtheoriginalurl/1003639

currently working on a new button system based on Noriega's engine (with a few modifications ofc) to make the button system more efficient

are you ready for freddy?

New thumbnail by @hvphvw

working on a new naming system, feelin' good!