Game
UNDERTALE Engine
1 year ago

Change of Plans


My team and I have decided to slightly change our approach regarding the engine.

The current battle engine for the project is a modified version of MCatR's engine that I made years ago. However, it's now too outdated, and I can't add too much code without risking its functionality.

Therefore, we've decided to redo the battle engine from scratch (not the website) so you can get a much smoother workflow when it comes to making your battles, and to make the project more original.

But do not worry, for the modified MCatR engine will not be thanos snapped from its existence cause I'm planning on releasing the scrapped battle engine here so my work won't go to waste cause I've been working on modifying the engine for 4 years before the undertale engine even existed.

So with a little more bug fixing and adding more small features the battle engine will be ready for release so stay tuned for that.



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So to today is Undertale's 10th anniversary and I have nothing planned for it because of how busy I've been with irl stuff.

But once I git 200 followers I guess I will do something idk

are you ready for freddy?

Fun fact (well not really a fun fact but...) the 1st devlog for the engine was supposed to be made years back but I never did due to a lot of delays

currently working on a new button system based on Noriega's engine (with a few modifications ofc) to make the button system more efficient

the battle system for the gamemaker engine is going good so far!

well at least it's not a C again... go play Combat Initiation very cool fighting game

settings stuff

Thanks to Trax's engine and with bit of modifications the blue soul is now fully functional!

Hold on to your hats folks cause the new battle engine is nearing to its completion!

Hey guys, Quin, ElMaster, and Short Monqey have recently made an Undertale gamejam!

Follow the gamejolt page here! https://gamejolt.com/games/Iamtheoriginalurl/1003639

Oh no green sans is taking over the engine