(note: windows defender or other anti virus might report a false positive. There are no viruses in the game, its just a weird false positive.)
(also due to the big changes, previous save files are now no longer compatible. And since a lot of text has been changed, removed or moved around, it is recommended to start over the translations (check the "how to translate" file for more info)
changelog:
-Major changes to chapter 1 (new enemies, tweaked story, new miniboss, weird route was replaced with a different route, almost all events rewritten)
-Minor changes to chapter 2 (only in LW for now, still ends at same spot)
-Split the pck file from the exe (should reduce anti-virus false positives)
-Increased number of save slots (3 to 9)
-It is now possible to slow down the soul by holding CANCEL in battle
-Added chapter select menu (chapters need to be unlocked by playing the game until then, or a certain code can be used to unlock them in the file select menu (up to chapter 2))
-Added "Battle Memory" to save points, letting you refight previously defeated bosses
-Added list of captured darkners in Dark Jail
-Added more checks for settings file creation (should stop some instances where the file fails to load)
-Added icons when selecting actions in battle
-Added running animations in the Dark World (and increased run speed)
-Added 30 FPS mode (some stuff might be broken as it wasn't fully tested) and VSYNC in the settings
-Added a failsafe in case the player gets stuck in geometry -Added some original music tracks
-Added a secret mode
-Axis no longer starts with all his moves, those will be unlocked later (still unimplemented)
-Reduced soul hitbox (should make dodging a bit easier)
-Changed the text to work closer to UT/DR (pressing/holding CANCEL will instantly show the text but not proceed to the next)
-Changed how grazing works to be similar to DR
-Tweaked some sprites (Ceroba now wears sandals, for example, and lots of chapter 1 darkners look slightly less crudely made)
-Apprehending's appearance changed and you get some money from apprehending enemies
-Increased money reward for repeating memory game
-Text will now show the proper assigned keybindings instead of button descriptions
-Reworded enemy checks to include hints on how to spare them
-Fixed flag with the basketball minigame's chest
-Fixed phantom hitboxes with some enemies after apprehending/sparing them
-Tension items now are used instantly in battle
-The party now gets 1 HP if a fight ends and they are with 0 HP
-The party's HP when DOWN'd was tweaked
-Run state stays between run transitions now
-Reworked a lot of code for how things work
-Fixed some faulty collisions
-Some small fixes/tweaks





















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