Game
Sanic the Hedgehog DEMO
11 years ago

[Changelog] From 0.9 to 1.1.1


-I’ll start to add the changelog of every version in the news too, so I’m also adding the changelog of the older versions.

		
			***DEMO 0.9 - first build.

***DEMO 1.0.0  
		
	

-MSK intro improved.
-Fixed a missing wall texture (Thanks Riskrim!)
-More checkpoints in both acts.
-Bangarang music removed (avoiding copyrighted stuff :/)
-New easteregg at Mastermax’s checkpoint when in Mastermax mode(it is a checkpoint too)
-20% COOLER MASTERMAX MODE!!! HOLY SH*T THIS EPICNESS IS OVER 9000!!!!!
-888% COOLER ENDING IN MASTERMAX MODE! IS IT ABLE TO BECOME EVEN BETTER???

		
			***DEMO 1.0.1  
		
	

-Trying to fix a bug where the game will not open.

		
			***BETA 1.0.0   
		
	

-Skills are available!
-All versions of Sanic share Sonic skills.
-Sonic ‘Q’ and ‘W’ skills are now available.
-Sonic.exe ‘Q’ and ‘W’ skills are now available.
-Fixed a missing wall texture.
-MLG Sanic now has 800 max health instead of 1. (Sanic has 5500 max health).

		
			***DEMO 1.1.0  
		
	

-Sonic ‘E’ skill is now available.
-Sonic.exe ‘E’ skill is now available. (this skill gave me a lot of work)
-Sonic’s tornado now can block enemy projectiles (wasn’t available in the BETA 1.0.0)
-Fixed a glitch that used to allow Sonic.exe’s ‘W’ skill to fly forever while the game was paused.
-New easteregg at Luigikid’s checkpoint when in Mastermax mode.
-Sonic.exe max health points increased from 5500 to 5900.
-Sonic and all Sanic versions’ magic resist increased from 10 to 15.
-Green Hill act 1 and 2’s perfomance improved (slow computers may see some diference).
-Move List added. You can access it in the pause menu.
-MLG 360 Noscope mode is now 20% cooler.
-Sonic and all Sanic versions are now dropping rings in case of being knocked down taking damage.

		
			***DEMO 1.1.1  
		
	

-Fixed a glitch that used to allow Sanic to pass through the ground and ceiling.
-Fixed Sonic.exe’s ‘W’ skill. Now instead of the “fly stopped in the wall” bug he’ll bounce off the wall (wall jump?).
-Temporary skill cooldown information added to the HUD. This will be improved later.
-Sonic’s ‘E’ skill and Sonic.exe’s ‘W’ skill’s invincibility now lasts 0.25 seconds more after the animation.
-Sanic and Sonic.exe’s descriptions updated.
-Passive effects now show their names.
-The game now shows it’s version.



0 comments

Loading...

Next up

So I was gonna make a proper update in here, but apparently gamejolt's Devlogs are now extremely limited and I can't talk much, so have this print instead. Discord link: https://discord.gg/0xt4jsZUf4CgN6QO Link to video in the print: https://cdn.discordapp.com/attachments/391388338688360459/794527…

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Showing off player 2 😎

What do you think?

brung back my old oc plus a new one

...they don`t have names yet tho