I have neglected to put up a changelog of all the changes since v0.3.2. There have been a lot of them…
Rewritten player controls from scratch.
Increased creeper run speed, it is now faster than the player.
Increased player maximum stamina.
Increased player stamina recovery.
Increased the battery drain.
Increased flashlight range.
Increased dark vision range.
Decreased flashlight brightness.
Decreased player run speed.
Decreased ambient fog, brightning up the game a little.
Decreased entry hallway length.
Changed the lockpicking mechanic, it is now a form of minigame.
Changed the intro, the player is now forced to pick a lock at the start. As well as being led to the generator room by guide lights.
Changed the exit, the player no longer needs to run against a timer to get to the exit.
Changed the lockbox behaviour, the mechanism shows up when looking at it.
Changed the door hint, it’s no longer fullbright white and it now is tied in with the new lockbox controller to clean up (duplicated) resources.
Changed the lay-out, putting archives closer to offices and utility room closer to generator room.
Changed the camera names from the security feed.
Changed the security monitor, interacting will now focus on the monitor and then flip through cameras.
Changed the death animation for the player.
Changed some code involving the flashlight and it’s behaviour.
Changed the easter egg photo frame picture.
Changed the game over screen.
Improved door and interactor handling / responsiveness.
Added a delay to the spawn time, the spawn timer now starts after player has opened the gates.
Added controller compatibility in-game (Menu still uses mouse for now).
Added focussing to interactors, certain items will now be zoomed in on when interacted with.
Added a lower floor to the map, the underground roadworks are now a level deeper.
Added more pathways to the map, increasing the size and possibility to get lost. Also required to outmanouver the creeper.
Added scare room, replacing the secondary lab entrance.
Added an overlay to show player fatigue.
Removed the HUD meters for battery and stamina.
Bugfix: Player ran as fast backwards as forwards.
Bugfix: Enemy spawn timer was not reset after restarting the level, making it spawn immediately.
0 comments