Game
Jackwald's Five Nights at Treasure Island Assets Kit V2.0
2 years ago

Changelog & Updates


Changes and updates to Jackwald's Five Nights at Treasure Island Assets Kit V2.0 will be posted here. Check on this article frequently to ensure that you are up-to-date.

If a new update is released, it is heavily recommended that you delete the old version and empty it from your system's recycle bin before proceeding to install the newest update in order to prevent wastage of disk space. This archive is pretty big, after all.
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December 4th, 2023 - 12:42PM Eastern Time

• Various .zip files have been merged!

December 5th, 2023 - 11:03AM Eastern Time

[2.0.0-3-FNaTI]

• Added wiki assets and database dumps.

[3.0.0-3-ProjectDI]

• Added wiki assets and database dumps.
• Added indirect Transmission 1-6 reuploads.

December 8th, 2023 - 4:28PM Eastern Time

[1.0.0-1-NBD]

• Initial release.

January 8th, 2024 - 11:15AM Eastern Time

[4.0.0-1-FNaTI]

• Initial release.

January 8th, 2024 - 4:07PM Eastern Time

[5.0.0-1-FNaTI]

• Initial release.

January 12th, 2024 - 3:41PM Eastern Time

[1.0.0-1-TI]

• Initial release.

January 15th, 2024 - 12:47PM Eastern Time

[1.0.0-2-NBD]

• Added Map CAM 01 Recreation.blend.

May 5th, 2024 - 08:35AM Eastern Time

[1.0.0-5-FNaTI]

• Added Teaser Acephalous Recreation.blend.

[3.0.0-4-ProjectDI]

• Added Map Project DI Door Recreation.blend, along with the associated textures.
• Renamed Map Office Oswald.blend, Ortensia.blend, and Oswald Fixed.blend to have "Recreation" at the end of their filenames for clarity.

May 7th, 2024 - 10:53AM Eastern Time

[1.0.0-6-FNaTI]

• Added TGsEE Recreation.blend, along with the associated textures.

November 16th, 2024 - 09:12PM Eastern Time

[2.0.0-4-FNaTI]

• Added switch-11.wav and Power Down-SoundBiblecom-1404884198.wav to the Trailer folder.
• Replaced power off.wav with a one-to-one recreation of the audio heard in the trailer to compensate for the above change. The trailer audio obviously still exists if you want the original sound as edited by AnArt for any reason.

February 7th, 2025 - 08:39PM Eastern Time

[2.0.0-1-FNaTIFiles]

• Initial release.

(NEW) February 26th, 2025 - 01:59PM Eastern Time

[1.0.0-1-FNaTIMalrat]

• Initial release.



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2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk for informing me!)

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As a special treat, have Audio Teaser 01.

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*Acts shocked when I block him in return, he unblocks and decides the first thing he needs to do is bring this to GameJolt*

SMARTEST USER ON THE PLATFORM

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Accept the quest to get started.

VERY interesting bit of context to my previous post!