Hi everybody! sorry for not updating. theres a lot of things going in my life right now. but i’ve got some news. theres a new member in my team who will help me with game. also im switching from blitz3D to unity. next week we will start to work on 8Bit Zombie Survival 3D. cheers!
Next up
Fireaxe!!! After many difficulties with game’s engine, time came for creating zombie’s artificial intelligence and weapons implementation – as so, in the screen you can see first melee weapon: fireaxe! Demo coming soon. Enjoy!
8 Bit Timelapse of City Port working on different times of the day, what do you think?
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
"Our work is never over" they said.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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