The name will be “The Horde 2: The Return of The Horde”. The game will be partial free-roam, meaning it isn’t usual run around free-roam. It’s the kind where you press buttons to go to different rooms. You will also have four rooms to manage, don’t let the power go out in any of them… There will be nights, not stages. Every night can be played by just playing the game normally, not going on an easter egg hunt with your keyboard. There will be a cutscene waiting for you if you happen to beat every single night in the game, it is a teaser for Chapter Zero’s demo. There WILL be an ending to this game, unlike the first Horde. See you in the demo.
Next up
Here's another one of the tip pages, to show that I'm not ded lmao:
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
SOON...
CAMERA 1C TEASER
A-KEY-MENU-117
SCREENSHOT 1
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
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