The name will be “The Horde 2: The Return of The Horde”. The game will be partial free-roam, meaning it isn’t usual run around free-roam. It’s the kind where you press buttons to go to different rooms. You will also have four rooms to manage, don’t let the power go out in any of them… There will be nights, not stages. Every night can be played by just playing the game normally, not going on an easter egg hunt with your keyboard. There will be a cutscene waiting for you if you happen to beat every single night in the game, it is a teaser for Chapter Zero’s demo. There WILL be an ending to this game, unlike the first Horde. See you in the demo.
Next up
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
SCREENSHOT 1
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
2
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
CAMERA 1C TEASER
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