I want to take the time to clarify some of the gameplay features of TETF. For those who haven't seen the gameplay preview posted previously, I'd highly recommend watching it, although it isn't a necessity.
Here's the link for those who need it - About that preview I mentioned.... As always some things here are s... - The Escape To Freddy's by Returning Paradox Team (gamejolt.com)
So, about the gameplay.
As you might've seen, this game has no cameras, and no doors. The player is stuck inside of the Freddy costume on stage, and due to this, has very few ways of defending themselves.
Firstly, the player has the ability to turn their neck between 3 positions, being left, right, and center. In any other game, that'd be an insane thing to mention. Here though, you'll find that where you chose to face at any given time may either save your life, or end it entirely.
Secondly, the player is able to lift up their mask, gradually filling up their oxygen meter at the expense of exposing yourself to things you'd rather keep hidden from. You wouldn't want to run out of air now, would you? Keep in mind, you gain oxygen faster the longer you have it off, so occasionally taking short breaths isn't going to help you out much.
Finally, the suit itself is equiped with a light that can be used semi-frequently. While the cooldown is rather short, it's not instant, so you need to be extremely careful with how you go about using it.
If any of these mechanics sound simple, it's because they are. It's the animatronic behavior that adds the complexity in.
As some of you may have guessed, this game takes a large amount of inspiration from Bondee's Barnyard. Fans of that game who also enjoy a good challenge should consider giving this one a shot as well, as it pushes simular skils to the limits.
If anyone has any questions, feel free to refer to this project's pinned post! I'll answer what I can, since I'm extremely excited to release this game to you all!
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