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135
1 year ago

coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base.

The clicking means the movement opportunity failed, and the camera switch meants it succeeded.


Basically, every 4 seconds it rolls a number from 1-20, and if the number it rolls is less than the ai value (for example: 4), then the animatronic will move. If its more than the ai value, it will fail to move and nothing happens



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On another note, development is still smooth.

Except AI and saving, most gameplay is added and functional. Bonnie works 100%. Currently brainstorming changes and tweaks for other mechanics.

Decided to showcase the game over screen + bonnie in the office.

kinda loosin all motivation for gamejolt and fnaf fangames rn

vr beamng is peak

Got bored and drew one of Eva's sketches

yes, I have this in my bedroom