1 year ago

Concepts i made for a fnaf boss rush type game


Basic idea: so night 6 boss fights are cool. why not make a full game about them? You have to go through a gauntlet of different boss fights in different offices (themed around older fnaf fangames, because why not?)

Structure: There's a line for you to cross, each stage containing its own boss fight. You have lives in place, so that you don't have to worry about starting from the beginning every time you lose. Plus, there's a shop for you to earn items, like giving you extra power or something to give you a bit of an edge. Also, all rushes are randomized in terms of bosses so no two runs are the same.

Bosses themselves: Now I know old fnaf fangames didnt quite have concepts of boss fights yet, but I think itd be fun to theme them nonetheless. Maybe they feature an easter egg character, or a character in the spirit of the old fangame, idk. I also imagined that the offices could be randomized to change up the mechanics, but thats difficult to think of.

Other distractions: The bosses won't be alone, obviously. After you beat the first stage, other enemies will begin assisting the boss in killing you. To put it in perspective:

Round 1 - no distractions

Round 2 - Withered Chica

Round 3 - Withered Chica and the face

I'm not sure if they'd be able to take away lives from you, but I know that theyd at least trip you up in some way if you ignore them. To make them a little less annoying, once you finish a round (winning or losing) with them in it, they'll be added to the bestiary where you can learn exactly how they function. Bosses don't get bestiary unless you beat them at least once, however.

I am very tired so idk if this made any sense buuuuuut this idea tickles my brain



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Always did like this little game over sequence

Eh fuck it i think I can reveal this feature early (article)

Kept you waiting huh

The people have spoken i will create it once i finish my job

Also i totally didnt forget to post in this community YOU did

they bring me inexplicable joy

I'm going to need for you fellas to bear with me for a moment, as hourglass is, by far, going to probably be the most difficult character to programme so far. I have a very fun mechanic idea in mind for him, but it likely take some time to implement