Next up
Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.
Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.
Setting up the storage environment, with a cake as a centerpiece for one of the rooms.
More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.
Jumping around the hallway!
Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!
Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.
Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.
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