Game
JICE

1 year ago

Continuing the work on the main side character, but not much to show for now. Sometimes things take more time than planned, but that's ok, as long as you are still moving forward




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Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Just jumping around Spaceport, collecting energy

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.