Making a game for #spectocular is a challenge !
To face this difficulty, menus will have a very simple design:
- menus are constructed as “wheels” : you go to left and right, circling back if you keep going in a direction. You go left or right by blinking one eye. 
- you can then confirm your choice, by blinking both eyes. 
- if necessary, you access “sub-wheels” 
- every sub-menu has a back option to return to main wheel 
- have extra confirmations yes/no to minimize mistakes 
The game will be a side-scroller where you control the main character, planting seeds to overcome obstacles.
- If you blink once, you move one cell 
- If you blink twice rapidly, the character keeps moving in the set direction (it is boring to blink too many times) 
- Blink both eyes once to make the character stop moving 
- Blink both eyes when not moving will open main menu, with abilities to use and options 
After that, it is all small optimisations :
-villagers always say the same thing, no need to talk to them, just pass them by and they will talk
-character can’t jump, it will have an ability to activate instead to go up in some situations
-no hardcore area you have to retry 20 times
Now back to work !
Don’t hesitate to share your thoughts :)


















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