Making a game for #spectocular is a challenge !
To face this difficulty, menus will have a very simple design:
menus are constructed as “wheels” : you go to left and right, circling back if you keep going in a direction. You go left or right by blinking one eye.
you can then confirm your choice, by blinking both eyes.
if necessary, you access “sub-wheels”
every sub-menu has a back option to return to main wheel
have extra confirmations yes/no to minimize mistakes
The game will be a side-scroller where you control the main character, planting seeds to overcome obstacles.
If you blink once, you move one cell
If you blink twice rapidly, the character keeps moving in the set direction (it is boring to blink too many times)
Blink both eyes once to make the character stop moving
Blink both eyes when not moving will open main menu, with abilities to use and options
After that, it is all small optimisations :
-villagers always say the same thing, no need to talk to them, just pass them by and they will talk
-character can’t jump, it will have an ability to activate instead to go up in some situations
-no hardcore area you have to retry 20 times
Now back to work !
Don’t hesitate to share your thoughts :)
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