All music has been remixed, and in some cases re-worked beyond that.
The damage sound has an added pitch-randomization as to be less repetitive.
The selected button is highlighted in the options menu as it was not all that clear already.
Some of the menu navigation with the WASD buttons were incorrect and are now fixed.
Music was not looping correctly in a lot of the menus.
The border of the arena interfered with some text, this is now fixed.
Added some life to the menus with wobbling buttons.
Next up
New offensive/defensive power-up! Yesterday we implemented a new shield power-up that protects you from enemies and projectiles - and can be used to ram opponents and obstacles without getting you killed in the process.
New playable characters!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella










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