3 years ago

Cosmo's Update!


Bryan - This week I’ve been vigorously testing our challenge modes to figure out what sort of high scores are achievable and how to rank their difficulties. Some of the challenges involve some really crazy setups that players wouldn’t normally encounter during the campaign. This gives plenty of opportunities for more playability even after the main game has been completed. Here’s a screenshot of one of the more hectic challenges. There’s a lot going on here!

Ian - Had all of my family visiting this week, so I didn't quite get as much done as I normally do. The time I was able to work was spent on a mixture of wrapping up challenge mode progression, fixing random bugs, and organizing some non game dev stuff to make sure we have a super productive July! Here is a little gif of a bug I fixed.

Erin - From time to time in the game, Cosmo will call you to relay some very important information (usually a new task or to tell you to stop hiding his clipboard). We’ve affectionately named these calls Talking Heads, and now I permanently have Talking Heads songs stuck in my head (“Same as it ever was!”). Up until now, Cosmo was in the same boring pose for every call. Thanks to a few days of easy work this week, he now has the ability to express emotion! This is a game changer, it really adds a lot to these scenes.



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