4 months ago

Cottage Critter mech is still unfinished after nearly 3 years.

My pathological perfectionism is destroying my ability to work on anything. I need to abandon this realism obsession as it's clearly not working.

No SP is not canceled, stop worrying.


I will not be changing SP's art direction, I just can't be hyper-detailing things anymore. I need to break out of this hell.

All I do is stare at a screen researching the smallest facets of things no one will notice or care about in the name of accuracy. It clearly isn't paying off with progress. I'll have a three hour work session where all I do is adjust the width of a piston and then ultimately just revert to what it originally was before I started.

I already lost a game back in 2018 to this unhealthy drive. I cannot let this happen to Mary's the way it happened to NSaF.

Hopefully posting this on here will help me. The secret is out; Now everyone knows my radio silence is due to this unhealthy obsession with insignificant detail. I can't claim to be working hard without having receipts now.

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A bohrok just followed me.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

I guess so.

Toy Mary looking for an audience.

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Oh yeah. Living the dream.

Apparently the old MA2 models still work!

Mary (x4)

Mary Christmas!

By @TDMan

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.