Where Was Cowl's Mod?
Well, it's pretty plain and obvious where it was. I was trying to make a project FAR too large for my own good. I decided to come back to Cowl's Mod and improve something I already had a good feeling about.
Will Cowl's Mod Be Abandoned Again?
I don't know. I usually develop something to a state I'm happy with very fast, get burnt out, and stop for a while. This is kind of the problem and why game and mod development has been so rough since ToyBox came out a year ago, I just can't seem to use an idea for a single project. I'm gonna stop reusing the sandbox idea now though, Cowl's Mod is the last one and I'll try to keep it alive with maybe a steam release with full workshop support someday.
What's Next For Cowl's Mod?
Next, Cowl's Mod will get a full physgun update and a less JBMod-style spawn menu (like with the jbcannisters and stuff). I know how to add the physics gun now so I'm not just saying this and then say "oops guys cant add it".
Thanks for reading,
-Cowlmodder, Owner of 682Games
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