Game
UPUPUPUP

7 years ago

Creating hard level is easy. The hard part is when you have to test it.




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I made a new disappearing blocks. Now they look like a balloon that inflates and swells.

After a long draw-redraw, draw-redraw I finished the art of the first stage.

The Last Enemy!!!

Demo version is released!!!

Time block. Disappears after 4 seconds.

I am just thinking about publishing a demo version of my game. What do you think?

Level design problem Hey guys! I need your help. I made an enemy that moves only diagonally. The problem is that I don’t know how to use it in the level design (I found only 3). Maybe you will be able to find more.

The menu of the demo version (I don't want to make buttons because it is difficult and long to do).

Just made a new fireball for the first boss. I've never drawn fireballs before. Here is the evolution.

After a some time I decided to KISS (Keep it simple, stupid). And I have a question: do I need to change the boss' sprite?