Next up
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
First signs of danger.
Yeah, we're doing this.
That time of year again.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Ouch.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!














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