2 months ago

Currently I am challenging myself with a project by doing things I have never done before in clickteam, to hopefully keep myself motivated & finish it. if it comes out I think you'll like it.


Also, much less of a challenge and more so of a fun thing, I was thinking about basing the enemies off of my friend's characters from their own fnaf fangames. not outright copying them but more so its clear inspiration was taken if you know what I mean, that way they can still be their own characters and not make things messy for me and my friends I took inspiration from.

Think of the way Anart made the shades, they were based on creepypasta and while its clear when you know, they're still their own thing.

(Shade PNM was based on himself lol, and Minnie was based on Jeff the killer.)

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The game is now open source, enjoy doing whatever you plan on doing with this information.

The Vigo launcher is done, thanks to Jarate. The accompanying footage is also from him.

In other news, the other new weapon being introduced in this mod is also making progress.

fazbear, har har har har har har har har har har, har har har har, har har har har. (happy anniversary!)

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

the vigo launcher as suggested by @Lord2903 , still being worked on by my friend jarate.

Once the textures are added it'll be done.

CLOSED

Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

Everything you see here is far from finished, new textures, player models and more will be done before it reaches its complete state

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

was very proud of how I got the texture to look until I put it in game.... gonna change that later.