Next up
Magic rework is working! Added in the text info for movement types.
Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.
New AoE spell sprites.
I think the Fire one needs something in the middle, and they all need particles. Kinda want the Ice one to look more like it's growing rather than just moving.
But these will do for now!
New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.
Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.
Also working on making it so Orbit spells have a charge effect to change the amount.
7 comments