This was a game that started as procedurally generated stealth game for the Cyber Jam earlier this year, but I couldn’t ever figure out how to make it fun. Eventually I started stripping parts of it away, and it turned in to something completely different. Anyway, check it out if you have a minute!
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Cash Banooca
Some Shadow boss fight gameplay 👾
Only true badasses may pass! #conceptart #art #gamedesign
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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