Game
Warehouse in the Night
7 years ago

D as in Desolation


I’ve finally finished the Graphical Resource phase, now it’s time to move onto Polishing.

This new stage is where I’m going to be taking all the environments and models I’ve built so far and making them “fit-in”. Throughout this stage I’ll be cycling through my work-space again and finalizing the environment, materials, props, and lighting. This stage is a bit less structural than the previous one, and will require some work to get just right, but once this stage is done, then it’s onto coding.

Anyway, I’m still not comfortable yet to put up actual teaser-images, but I’ll give a small screenshot as a substitute for now.

https://imgur.com/a/v2R1N3V

I wanted to wait until the phase was completed before posting this, so please excuse the wait between this update and the last.



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Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

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Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).