Game
G4M3R_
9 years ago

Daily DevLog #4


Turrets

5d0b727410bdd.gif

Hey guys, Bennet here.
I’m working on Alpha 0.6 right now, and there is one
mechanic I want to present to you! I’m planning on
programming kind of a turret that sticks to the floor and
walls. Up until now, this is the biggest programming challenge
yet for me (man, my designer must love to see me suffer).
We developed some gameplay elements together, such as weapons,
bosses and zones with different features, and I’m trying to put
them all together to an open test course five of you guys can
download and play, first come first serve. That’s all for today,
the test course will come out early 2017 approximately.

Thanks for reading, Bennet Fear signing out!



0 comments

Loading...

Next up

The Concept Room

Successful landing

#screenshotsaturday

Shadow The Hedgehog X pixel art

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Levels' maps.

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)