3 years ago

Daily idea #1: Fazbear World


Originally meant for a FNAF fangame to be made in unreal engine, cancelled after I realized how graphics heavy UE4 is.

This was made before the unveiling of Security Breach, so everything lore wise before that is canon

In 2034 not much has changed in daily life, the only real difference is electric cars are more common, but in entertainment animatronics, they've evolved immensely, and with Fazbear Entertainment on the verge of being forced to liquidate, the last living relative of the founders, Frederick Afton, comes up with an amazing plan.

General Gameplay:

The gameplay consisted mostly of a museum section of the park, that hosts every animatronics on Fazbear Entertainment history, but, someone modified their programming, so in the underground storage facility that they have access to, you must fend off upwards of 40 animatronics.

The rest was just repair tasks of the museum section, like fixing plumping, repairing the animatronics, etc.

Night by Night:

Night 1:

On the first night you'd be introduced into the games mechanics, and the main characters, Jordan, and Micheal, who met in college. Micheal is the maintenance supervisor who teaches Jordan how to do his tasks, and talks to him through the phone, he and Jordan joke around a bit about the "ghosts" in the animatronics and Jordan fixes Funtime Foxy's motor offsets, and enters the storage facility office, were he must keep an eye on the animatronics. Nothing much happens on the night, except a person's leg caught on camera with no explanation.

Night 2:

Jordan and Micheal are talking over the phone again and Jordan talks about the person he saw, Micheal tells him to keep an eye out, but not worry too much. Jordan repairs some plumbing and goes down to the office, this time though, the animatronics, the unwithered versions, begin moving to the office, being violent, but obviously not possesed, someone seems to have modified their A.I. Following security protocols left by the manufacturers. He survives the night and calls Micheal to tell him, he responds saying that he'll have his A.I. Specialist check the next day.

Night 3 is similar to night 2 but more animatronics are active, the A.I. isn't changed as the difficulty is increased by the amount of animatronics, not a set difficulty level. At the end of the night when Jordan leaves, he can see someone running into a room depending on the route you take, if you follow him you find a broken vent and a piece of a shirt on the ground, you are given the option to pick it up or leave it.

Nights 4 and 5 are the same as night 3 but without the ending part, and more animatronics.

Night 6:

The A.I. guy that Micheal had requested to show up, hasn't been responding for 3 nights now, and Micheal is very worried about this, so he leaves Jordan his M1911 pistol under his desk for protection, breaking Fazbear Entertainments weapons policy, but risking it for his friend. The gun is unusable and is just there as a prop.

Night 7, The Final Night:

Jordan enters the building talking to Micheal about the A.I. tech and does his task for the night, upon finishing the night however one of 4 endings plays out.

Trapped/Cannon ending:

If you play the game without chasing the man, or taking the gun with you before leaving, a man wearing a Glitchtrap Esque mask will walk in, followed by Fredbear, Springbonnie, and a Springlock Prototype Endo. Jordan will be knocked out and wake up in the suit, the man will reveal himself to be George, the A.I. tech Micheal had been talking about, he has been corrupted by Glitchtrap, and, is burning the park down, as it is too well secure for Glitchtrap to kidnap people for his experiments, he monologues for a while, whilest Fredbear and Springbonnie pour gasoline from large canisters in the background, once George is finished, he lights the fire and waves goodbye while dancing away, leaving you. After this, the noises of the fire fade and the credits roll, with the fire blazing in the background.

Although Jordan does get killed by the springlocks tripping, he becomes aware in possession quickly enough to escape the flames into a nearby vent, he attempts to find his way out, but the flames had burnt partially through the wires connecting to his battery, so he ends up losing power before reaching the exit.

Madness Ending:

Upon finishing the night, take the gun and leave the office, you will begin to hallucinate as illusionary discs are activated without Jordans knowledge, as you leave you stop as what appears to be a monstrous animatronic is in front of you, he moves towards you and you shoot him in the heart, the illusionary discs suddenly shut off to reveal that you killed Micheal, he drops to the ground and Jordan runs to him, but is hit in the head by George, who then takes Jordan's gun off the floor and shoots him in the head.

Hopeless Ending:

Upon meeting the Monstrous Animatronic in the hallway, you stare at him until he is touching you, suddenly, the illusion turns off, showing Micheal, he holds your shoulders and comforts you, before being hit in the head with the blunt side of an axe and knocked to the floor, Jordan looks up and is knocked down as well, the last thing he sees is George swinging the axe down at his head.

Saved Ending:

Upon finding the piece of the shirt on Night 3, Jordan gives it to Micheal, who gives it to the security team, upon finishing Night 5, you begin making your way out of the office when George knocks you to the floor with an axe, this time, however, he is shot by a nearby figure, who walks up and holds his hand out to help you up, it is revealed to be Frederick Afton himself, and after giving you his name, the credits roll.

Other lore:

I had a bunch of lore prepared for spinoff games and even a sequel, with the spinoffs you would get to see Fazbear Entertainment's franchise attempts, including a church and government building.

The sequel will possibly be explained in another Daily Idea.

Progress before Cancellation:

I had barely made a place holder office out of cubes in blender, and stopped after being unable to use Unreal Engine. I do wish to try this again some day, but, as for now, it will only exist as an idea.



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