UPDATE 0.5.1 - MASCOT MAYHEM
Updated the [Self Destruct] track to have an ending when the zone 1 door opens in zone 2.
Replaced the [No Music Self Destruct] file with the beginning of closing time but extended.
UPDATE 0.5.1 - MASCOT MAYHEM
Updated the [Self Destruct] track to have an ending when the zone 1 door opens in zone 2.
Replaced the [No Music Self Destruct] file with the beginning of closing time but extended.
Very Hard Mode Now In Production!
Finished Mascot Mayhem Zone 1 For The Custom Texture FNAF Dark Deception [MOD]
Zone 2 Is Where It Hits The Most Obviously But Zone 1 Is Just Replaced Textures From Both Help Wanted And Security Breach.
Zone 3 Left And We Are Done!
Currently Working On a Dark Deception Mascot Mayhem Custom Texture FNAF [MOD]
Hope You Like The WIP Screenshots So Far!
[CONCEPT] Clown Gremlin + CHASE
https://gamejolt.com/games/DDR-E/782429
UPDATE 0.3.0
[MASCOT MAYHEM ZONE 3]
Read the article below for updated info
So, I managed to gather materials to enhance the visibility of the spike trap. This way, the manor can remain dark, and you won't have to struggle with the traps being too dark and hard to see!
DARK DECEPTION - VERY HARD MODE [RELEASED!]
Hope you all enjoy it! If you experience any problems, please feel free to inform me.
MOD LINK:
Dark Deception - Very Hard Mode [MOD] Is officially finished. Now I just got to pack up the files and get ready to publish. When will it release? Probably when after people enjoy their time with coryxkenshins release for Monsters and Mortals.
Dark Deception - Very Hard Mode [MOD]
Modified notes In article below
Welcome to the release of Dark Deception Pre-Post Enhanced [MOD]!
This mod is, of course, in early access, and I will be updating it periodically.
If you want to understand more about the mod, please read the article below!
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