Game
Dark Deception DIFFICULTY [MOD]

7 months ago

Dark Deception - Very Hard Mode [MOD]

Modified notes In article below


NOTE: "Doug's walk speed is [300] and run speed Is [600] This will be used for comparison."

[MAIN]

  • Removed the ability to use telekinesis.

  • Added In custom post-processing.

NOTE: I will be creating some additional builds where you can remove the post-processing in general or just the film grain.

[Bierce's Ballroom]

  • Removed the bars from the torment therapy hallway for the removal of telekinesis.

[Monkey Business]

  • Chef Monkeys speed Increased to [600].

[Elementary Evil]

  • Agatha's Boss speed Increased from [650-750].

[Deadly Decadence]

  • Gold Watchers no longer have Footstep SFX.

  • Traps no longer have SFX.

  • Most Gold Watcher Noises have been removed, not all.

[Stranger Sewers]

  • Dread Ducky Walk Speed Increased from [300-400].

  • Dread Ducky Run Speed Increased from [600-700].

  • Dread Ducky Acceleration from [600-9999].

[Crazy Carnevil]

  • Increased Clown Car Speed from [800-1000]

  • Increased Clown Car Acceleration from [600-9999]

  • Increased Clown Gremlin Walk Speed from [200-400]

  • Increased Clown Gremlin Run Speed from [550-750]

NOTE: "Acceleration is what speeds up the enemy when they're running low, but at a high value, they immediately start running at max speed."

[Torment Therapy]

  • Increased Reaper Nurse Normal Speed from [350-550]

  • Increased Reaper Nurse Skate Speed from [800-1000]

[Mascot Mayhem]

  • Increased Hangry Run Speed from [450-700]

  • Increased Hangry's Forget Time from [10-20]

  • Lucky, Hangry, and penny Walk Speed Increased from [115-230]

  • Lucky & Penny Forget Time Increased from [6-12]

  • Lucky Run Speed Increased from [550-1100]

  • Lucky Boost Speed Increased from [900-1800]

  • Lucky, Penny, and Hangry Acceleration Speed from [200-9999]

  • Penny Run Speed Increased from [500-1000]

  • Lucky Balloon Speed Increased from [200-400]

  • Lucky Bomb Explode Time Increased from [1.25-2.5]

  • Lucky Bomb Explosion Radius Increased from [500-800]

[Bearly Buried]

  • Mama Bear Walk Speed Increased from [500-600]

  • Mama Bear Sprint Speed Increased from [750-850]

  • Trigger Teddy Walk Speed Increased from [300-400]

  • Trigger Teddy Run Speed Increased from [600-700]

  • Mama Bear's Post-Processing Is more intense when she's near.



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Dark Deception - Very Hard Mode [MOD] Is officially finished. Now I just got to pack up the files and get ready to publish. When will it release? Probably when after people enjoy their time with coryxkenshins release for Monsters and Mortals.

Working on getting the 3.5.1 Hotfix out today

Very Hard Mode Now In Production!

[CONCEPT] Clown Gremlin + CHASE

DARK DECEPTION - VERY HARD MODE [RELEASED!]

Hope you all enjoy it! If you experience any problems, please feel free to inform me.

MOD LINK:

https://gamejolt.com/games/DDDM/753406

Finished Mascot Mayhem Zone 1 For The Custom Texture FNAF Dark Deception [MOD]

Zone 2 Is Where It Hits The Most Obviously But Zone 1 Is Just Replaced Textures From Both Help Wanted And Security Breach.

Zone 3 Left And We Are Done!

So, I managed to gather materials to enhance the visibility of the spike trap. This way, the manor can remain dark, and you won't have to struggle with the traps being too dark and hard to see!

Currently Working On a Dark Deception Mascot Mayhem Custom Texture FNAF [MOD]

Hope You Like The WIP Screenshots So Far!

UPDATE 0.5.0 - MASCOT MAYHEM ZONE 2

Read article below for update notes!

https://gamejolt.com/games/DDR-E/782429

UPDATE 0.3.0

[MASCOT MAYHEM ZONE 3]

Read the article below for updated info