2 years ago

Day 119.

Okay, THIS should be different enough to make him legally distinct, right?




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...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Resistance is futile.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Whoooooa, we're halfway there!

...in terms of cutscenes.