Ok, so they second part of what I planned out yesterday to do today is completed. I still need to make the intro animation by the end of the day today though. The third level of the game layed out exactly as i have planned it. The actually compiling of the game is going to be retardly hard. Here’s the stream from today: http://www.twitch.tv/thefort27/b/478861379
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Respect (Only TLOZ Players Will Understand)
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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