Game
SpaceFighters: an unpolished game in space.
8 years ago

Day 2 to 5 progress. (Currently on day 6 but made nothing yet)


I’m sorry I didn’t make any log in the previous days but I was really busy and the little free time I had was spent playing Quake with my friends, so I made:
-The enemy smarter.
-A menu and options.
-A procedural spawn system for the enemies and the obstacles of the map.
-An energy system for the player.

5d09f3fc500bc.gif

I still need to do:
-A final boss.
-More enemies.
-An upgrading system.
-Some more polishing.

Hope I’ll make it in time! My musicist made a track for the gameplay but it still needs to be refined (will probably release it tomorrow), another session of programming awaits me, wish me luck!



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Day 1 progress

So

i may or may not make an full art of some person or i may just leave this like that-

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Respect (Only TLOZ Players Will Understand)