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Day 16 of gamedevving about Trauma Pets
Not the most productive day i'll be honest. I'm preparing things for when i'll update the screenshots next monday, plus a lot other stuff that's not too hard individually but feels overwhelming all at once. Bleh.
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I like drawing cute girls who are cute, but not always
Day 12 of gamedevving about Trauma Pets
Light session today, taking care of mainly graphical tweaks and bug fixes. Was meaning to be more productive, but a mean migraine struck at the worst of times and i've been sleeping it off till just now. Bleh.
Made this goober on Blender ages ago
Bnue
Day 13 of gamedevving about Trauma Pets
Did a little bit of everything today, decent amount of aesthetic improvements, bug fixes and more importantly some of minigames have been reworked to be more fun. Here's a sprite for a scrapped shopkeeper character.
Day 19 of gamedevving about Trauma Pets
After yesterday's exhausting session i decided i would take it a lot easier this time around. Wasn't a complete waste of a day, but all i did was fix up a couple minor mechanics and re-build some others. It'll do.
Day 20 of gamedevving about Trauma Pets
I dedicated most of my energies on polishing up and improving a fairly obscure mechanic within the game, and as superflous of a session this may have been, i'm just just glad i can finally move on from that stuff.
Oh wow this is a really old one, isn't it? kinda looks like i used to












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