Tisโ the final day of work. As of now I have the shooting mechanic finished, the single type of enemy is finished (I wanted more but takes a bit more time(more will be added in a spin off if requested)) and I am currently working on damage and items. I will need to finish up music, some background items and houses in the morning. Until then, thank you all for supporting me and I hope you enjoy the final project tomorrow.
(remember, if you want to see a spin off that will have much more effort put into it, comment on the project)
Next up
I am trying to work seriously but this add on is fucking torture
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
We are under attack!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Just a Pico sprite
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Levels' maps.
not the greatest house, but it's a house! :D
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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