I’ve made lots of progress the first couple of days - hopefully a playable demo soon. I’m sure everyone will notice the very obvious Magic-inspired gameplay.
Day 1
I managed to mock up most of the ui interactions and created some basic cards. Right now there are five mana types - mice, fish, and birds for the cats and graves and brains for the zombies.
Day 2
Mostly refactoring - I hastily hacked together things from yesterday. Seriously. Like, almost everything was stuffed into one coffeescript file. So today, I split everything out into related groups, so not quite one file per class, but related things are together. A much more manageable situation. Thanks to hastily stuffing everything into one file, I also coded everything in a very procedural way, so there was quite a bit of refactoring to move to a more object-oriented design. Oh, and the AI now (dumbly) plays cards.
Goals for Day 3:
UI interactions for ‘attack’ and ‘defend’
Hitpoint indicator
Combat logic
And I’ll leave you with this screenshot:
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