Game
Cats vs Zombies
12 years ago

Days 1 and 2


I’ve made lots of progress the first couple of days - hopefully a playable demo soon. I’m sure everyone will notice the very obvious Magic-inspired gameplay.

Day 1

I managed to mock up most of the ui interactions and created some basic cards. Right now there are five mana types - mice, fish, and birds for the cats and graves and brains for the zombies.

Day 2

Mostly refactoring - I hastily hacked together things from yesterday. Seriously. Like, almost everything was stuffed into one coffeescript file. So today, I split everything out into related groups, so not quite one file per class, but related things are together. A much more manageable situation. Thanks to hastily stuffing everything into one file, I also coded everything in a very procedural way, so there was quite a bit of refactoring to move to a more object-oriented design. Oh, and the AI now (dumbly) plays cards.

Goals for Day 3:

  • UI interactions for ‘attack’ and ‘defend’

  • Hitpoint indicator

  • Combat logic

And I’ll leave you with this screenshot:



0 comments

Loading...

Next up

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Among us_into Madness