Crown Trick Dev Blog: Weapons!
In the latest update, we added a lot more weapons. Here we’d like to walk you through our arsenal and illustrate all categories of weapons and their use cases. Let us know if you do have some feedback about these designs as well! We'd love to hear from you.
In the current version, we have 9 categories of weapons:
· Swords: sweep three tiles in front of you with a normal attack power
· Axes: sweep eight tiles around you, but attack power will be lowered for each hit that lands
· Daggers: attack enemy right in front of you twice, with high attack power
· Spears: attack two tiles in a line in front of you. The farther enemy gets higher damage
· Gauntlets: reach out to attack enemy as far as 3 tiles. The farther the enemy is away, the higher damage you deal
· Pistols: attack range is 3 tiles and the last shot will deal damage twice
· Rifles: attack range is 4 tiles and will damage all enemies in a line
· Shotguns: attack range is 2 tiles. The enemy right in front of you will take full damage. Alternatively, each of the enemies (maximum 3) on the 2nd row will take 1/3 of the damage
· Staves: low physical damage, but can cast element attacks
The weapon mechanics are illustrated as below:
We have designed many models for each of the 9 weapon categories and will have more to come in the future!
Once again, we would love to hear from you either here or on our Discord so feel free to let us know how you're feeling about the game and we will make sure to take it into consideration!
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