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Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
gotta avoid those blocks!
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
trying to make a jump script, forgot to implement gravity :0
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
the movement script isn't right, but the camera's working!
making a humanoid, today
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
working on an spinning arm that'll hold a cube and yeet it out of existance
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