Game
PacMan 5 - A faithful remake
8 years ago

debug mode


I’ve figured it’s about time I disclosed this information anyways.
I’m probably getting rid of it next update anyways.

5d0ac756c82c0.gif

Debug commands:

		
			CTRL      Draw Pac-Man's path.
Z     "Turbo" button.
Y     Destroy one dot at random.
Backspace Reverses ghosts and switches between chase/scatter mode.
X     Freeze Pac-Man/Jumpstart
Shift     Freeze ghosts
O     Frighten ghosts (Power pellet effect)
F5    Toggle debug information
Del   Switch off debug information (Make invisible)
      (Debug info text may slow down rendering)

..FPS       : Framerate
..x:/y:     : Camera position
..woo noise fq  : Current frequency of the ghosts sound
..pellets   : Actual pellets / Initial number of Pellets (Pellets Eaten)
..!!!!/~~~~ : AUTOPLAY A.I. info
..xt/yt/#º  : Position/Direction of AUTOPLAY A.I. target
..(Look at #)   : Direction in 32nds
..ia_delay  : A.I. delay
..PAC x:/y: : Pac-Man position
..pacman    : Actual speed in pixels per frame.
..POSITION CH.5 : Position of the background music channel
..[ghost name]  : Actual speed in pixels per frame.

K     Destroy ghosts
L     Turn all dots into big dots (Jr. Pac-Man)
B     Change all ghosts to Blinky (All chase Pac-Man)

1     Change target framerate to 1fps (Minimum)
2     Change target framerate to 4fps
3     Change target framerate to 10fps
4     Change target framerate to 30fps (Half-speed)
5     Change target framerate to 50fps
6     Change target framerate to 60fps (Default)
7     Change target framerate to 90fps
8     Change target framerate to 120fps (Double speed)
9     Change target framerate to 256fps
0     Change target framerate to 1000fps (Maximum)
CTRL+F    Force disable effects (i.e. the Pulsating dots, to reduce frameskipping)
CTRL+G    Re-enable back those effects 

      (The game will always run as fast as the system can handle.
      If game runs too slow, the game will switch off some effects to speed up.)

-     Substract one life
+     Add one life
J     Display all interal game-objects (Intersections, colliders)

End   Clear all dots and power pellets and reset score to zero.
CTRL+End  Clear all dots (Leave out power pellets).

PageUp    Skip to next level
PageDown  Display current FrameRate on score

D     Force Pac-Man to move (Sets movement delay to 0)
      (i.e. makes pac-man move while invisible after eating a ghost)
C     Center camera on Blinky

Left click on a ghost to make it turn around
Right click on a ghost to make it vulnerable (Frightened)
Middle click on a ghost to destroy it
Hover a mouse over a ghost to see its current target.
		
	

Finally

Type in clyde please in-game to enable debug mode.



33 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Terraria

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Regional Bulbasaur. #Pokemon

it happens

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Super Sonic Pixel art.