Game
DUSTTRUST - Finale.
25 days ago

Debug usage


Debug is a feature unlocked after clearing the game once in version 2.4 or later.
However, since it is not a legitimate game feature but rather inherently a debug tool, I will explain its functionality here.

Well, the main features you players will use are these two types:

- Speed Changes

- Change Turn

First, launch debug using D+B+G key.


To change the speed, hold down the Shift key and press either the left or right arrow key.

If the speed value in the upper left changes, everything is functioning correctly.


To change the turn, hold down the Ctrl key and press the up or down arrow keys.

If the Turn value in the upper right changes, everything is functioning correctly.


Please modify these values at your own risk.

Any bugs caused by modifying these values are not covered by support.


Additionally, I'll omit the explanation of what the numbers on the left signify, as they contain information that is largely useless to players.

The only one that seems potentially useful is the PR entry.

This represents repair progress in Phase 2.



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also after the nerf, attack15 looks like this

finished name selector

charamo (aka main spriter of this game) made PEAK phase 2 art!! show some love <3

posting phase 1 idle animation with high scaling for no reason

V2.2.1 update (important!) You can now visually check the repair progress (peak)

Also pressing F2 on the GameOver screen now allows you to skip the GameOver and quickly return to battle (peak)

early version of attack 15 is kinda crazy

also sketch version of attack 14

ah yes, this is phase 3!

Except for the fact that the polishing isn't quite finished yet, all attacks except the final one have ended!

This was an idea that was supposed to be realized in "Devil's whisper". Due to Spriter's personal circumstances, it couldn't be realized, but eventually...