All crashing, bugging, solid lagging, multiplayer not working stuff that developers feels.... Well, I'm going to feel it too, since Deltarune: MULTIPLAYER's development starts today (Dt:M for short)! While you guys relax and wait for a release of a beta, prototype or whatever, I'm going to code the game for it to work!!! (bruh sound effect) r
It's all reconnecting again, woohoo! It's going to be developed in Gamemaker: Studio. To celebrate this EPIC event, im remixing a DELTARUNE music that i REALLY like! ok... bye! hope you didnt miss anything... hmm, let's say..."important" in this post. ;)
Next up
holy fuck im so awesome gg ez
I GOT THE
i tested out fireaplaca again to see if its actually better than aseprite.
im going to use that for my musics on my youtube channel!!11
HOLYYYY FUUUUCK
was drawing to customize my youtube channel but hey, i can stop for a bit to draw fanarts!!!! OC: @ChipBlitz_
(sorry, there was a chip here but @SimonStopidian stole it.)
ok so i had to rewrite deltarune multiplayer's code cause it sucked ASS since we didnt have collision neither an actual fucking movement so we got them now :)
DELTARUNE: Multiplayer little devlog!!!
i would record it but i cant
0 comments