Game
DELTATRAVELER

3 years ago

DELTATRAVELER Progress Update - April 2022


Hi everyone! It's been a hot minute, but I do have quite a bit of updates regarding the game. I thought I wouldn't have enough to write about this month, as I had barely worked on the game in March. But there's plenty more that I want to talk about that aren't directly related to game progress.


Game Progress

To get it out of the way, there hasn't been any substantial progress on Section 2 since last post aside from some sprite work made by members of the team (more on that later). Most of the actual work done has been done this month on Hard Mode, since v2 will include Section 2 and Hard Mode.

image.png

Section 2: Earthbound - 67%

  • Peaceful Rest Valley - 95%

  • Happy Happy Village - 88%

  • Lilliput Steps Cavern - 15%

  • Section boss - 5%

Hard Mode - 55%

  • Introduction - 100%

  • Dialogue Changes - ~50%

  • Enemy Programming - 65%

  • Ending - 15%

v2.00 Completeness - 60%

Release Readiness - 0%


What the hell is with last post

So for those who didn't gauge what the last post meant, I decided to just go ahead and reveal all of the section topics ahead of time. Section speculation was driving me crazy, and I would rather see discussion on what will happen in the game instead of whether or not a game is being represented or not.

I posted the full descriptive list on the DELTATRAVELER Discord (link in game description), but for those who are unaware, the specific section topics are:

  1. UNDERTALE (Ruins)

  2. Earthbound (Happy Happy Village)

  3. GG!UNDERFELL (Snowdin)

  4. The Legend of Zelda: A Link to the Past

  5. TS!UNDERSWAP (Starlight Isles)

  6. Mario & Luigi: Bowser's Inside Story (Energy Hold)

  7. Toontown Online

  8. ???


DELTATRAVELER Team

I mentioned that some people on the team made stuff. Last month, I posted on Twitter and the Discord that I needed more help with DELTATRAVELER, since I felt I couldn't do everything on my own, so I got together a bunch of sprite artists and a bunch of music artists that could help with asset creation for the game. Before that, I just got friends or random people to help or just made the assets myself.

Since getting a team together, there have been a lot of assets made for the game, including stuff for future sections. There's a lot that I don't want to show off just yet, but there are a few future section tracks that I plan on releasing sometime in the future when appropriate. Heck, one of them released a couple of weeks ago.

I'll be updating the game's description to include the current active team members.


That's kind of it for now. I'm unsure if I'll have this much to write about in the next progress update, but oh well. See yaaaaaa

- Sarah

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