Next up
Working on one of the death scenes.
Added some options to the rework. ( Also for those who have "skill issues", you can pick how many lives you get. )
Aside from laughing at the number of views, I got a new RTX computer so I can do much more graphically advance stuff now
New UT animation coming this week. ( This animation will reveal a major addition to the story of the game )
Fine, here are screenshots from demo 3.
Now can you all stop asking how far into development demo 3 is. As demo 3 will be out when it is complete and up to my standards
Well the game will be 3D again. However unlike other infinity engine games, the game will be reliant on momentum. ( In fact, I deleted the code for the boost so that I can focus on making sonic control the way I envision the adventure controls being)
Oh yeah. This game exists. ( Small video of a WIP for Ver 2, also I don't know the minimum system requirements, but it will be recommended to have a RTX 5070 for the best visuals ) Also development moved to Unreal Engine 5.6
Knuckles move set will have more combat options than just a punch.
( Still a WIP and stage is a test stage, not a actual part of Knuckles survival rout )
Underwater Ruin overhaul. ( Also added sounds for when tails walks on dead animals )
Because I'm in a good mood. I'll showcase the first of many chases in Underwater Ruin. ( Not everything is done yet as there are a few effects missing )










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